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TFS Update 04/28/2017

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Pues parece que la cosa marcha más rápido y que esperan lanzar la versión 4.5 lo antes posible.

Aquí os dejo el post del update:

As we begin our push into Spring in the North and Autumn in the South, work is ramping up in all departments as things for the next patch begin to solidify. 
 
Before moving on, I'd like to address the issue of me not being Neil, aka MysticPuma. As most of you know, MP decided to take a leave of absence from his work with TFS. We hope that Neil enjoys his time off and gets some good stick time in, and we are hopeful that his absence is a vacation rather than a retirement. While he is swinging in a hammock sipping on umbrella drinks, you all will have to deal with me for today, so be gentle. Don't get too attached however, as updates may not come from me every time. 
 
And one final point on this. 
 
There is no ill will between us and work continues as normal. So for those of you posting doom and gloom, or hoping for it, I'm sorry to disappoint.
 
With that said, things are rather fluid right now in both work and finalizing company details, but we will provide the community with a road map of what will be included in TFS 4.5 as well as TFS 5.0 in the near future. We want to be more transparent and give you fine ladies and gents out there more of a clear picture but for this update, we can't.
 
Because...
 
Things are still being finalized within TFS as we begin to understand the SC and tools. We don't want to promise something for 4.5 but then find out that it would take a delay of 4.5 to implement it. Nobody, including us in TFS want any more delays. You all deserve 4.5 ASAP, and we want to deliver it ASAP, just know that things are becoming much clearer on our end so we hope to be able to share that with the community soon, so stay tuned.  
 
Before I bore you all to death, here are some shots of some work that yes, I know you already know about but have been progressing quickly the last few weeks. New members have been joining TFS in a lot of different departments, so bottlenecks and workloads are finally easing off for some of us. I've heard some comments in the last few updates about why is TFS wasting their time on trucks or this and that... just know a lot of the work being shown has been finished, or has been close to being finished for a while, it was just waiting to be imported or whatnot because it was in fact, like some mentioned, less important. Five other models or changes that weren't mentioned that were in the pipeline took precedence. Now that those are finished, the less important things were showcased. I hope that makes sense. 
 
That said, we hope to provide a 4.5 specific update soon, but in the meantime, here is some info on numerous projects the members of TFS are working on.
 
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(Note: For more photos, see the update posted here: https://theairtactic...4647#post264647
 
I only could post a few here, not sure if it is because I'm new to the forum and have a limit on size, but I apologize in advance).
 
 
The Bristol Blenheim IV, IVF, and IV-NF Late will feature a twin .303 turret as well as the ability to carry eight 40 lbs bombs on wing racks. The internal or cockpit view model and texture is finished, and is in the early stages of getting finalized for import. The same goes for the external model's changes.
 
INT1.png
 
EXT2.png
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Work continues on improving the existing map and fixing issues with it. While our map team is also populating the new theater, we have been continuously creating or discovering important map files/tools that are making the job on the channel map easier. Being able to adjust, create, or remove the location of lakes, rivers, coastlines, ponds, and swimming pools is just one small area where things have progressed. Being able to ID and adjust where buildings and trees are is a major step forward as well. The English countryside updates were shown last time, and the French landscape is continuing to get improvements and updated textures. One thing being worked on is improving the visibility and crispness of towns/cities/ports from altitude. This first shot was taken at 5000 and shows the early improvements of that, and the second shows some new texturing. 
 
 
Alt.jpg
 
20170414113649_1.jpg
 
 
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A few new shots of the CR.42 cockpit, which is in the texture shop and progressing nicely. 
 
 
CR42_385.jpg
 
CR42_382.png
 
 
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A few more details added to the M.C. 202. External is getting closer and closer to completion at a breakneck pace.  
 
 
mc-202_07.jpg
 
 
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Panels and rivets being added to the external P-40E.
 
 
p40a.jpg
 
 
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And a few new skins. Please remember that these skins are probably too light at the moment, but were made prior to the new map and will be adjusted once the desert colors, lighting, and shaders have been finalized. Some of the skins also have added dirt, dust, and sun bleaching added to them. 
 
 
Beau Des Night a002tailJoinS21.jpg
 
Bf 109 TF5 Setback a086 double chevron no mottle(hub)s.jpg
 
 
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From the Team Fusion Bugtracker
 
The bugtracker (http://tfbt.nuvturai...jects/il2clodtf) keeps accumulating data: Since the last published update on December, 1st, 27 new users brought the total up to 973 registered users of which 66 have been active since then. We currently have 277 open issues (201 bugs and 76 feature requests). 3 have already been resolved with patch 4.312 and 32 are currently in progress to be fixed or implemented.
 
New issues and feature request have been raised since the last update, among them are (no judgment implied):
 
Reported Bug #855: "Hurricane Mk1 (all types) Undercarriage and Flap Control." (New)
Feature Request #852: "Change default title for info-windows to "alt + klick to edit"" (New)
Reported Bug #849: "Grond units being in shelter gets damaged from bombs without destroying the shelter." (New)
Feature Request #845: "Setting start HDG for airstart on Spawn Area" (New)
Reported Bug #844: "Bf 110: Starboard cowling seemingly not linked to damage model" (New)
Feature Request #838: "Blur the Blackout" (New)
Reported Bug #836: "Extra railway tracks visible near Theville" (Confirmed)
 
Now, please note that many of the "reported bugs" are in fact not bugs at all, and are actually correct. Fixes to the existing game are just as important as new content is, and we continue to note your reported ones as well as find and fix others. Things are looking good for CloD. 
 
And lastly, I apologize for the lack of a video in this update, I know we all like moving still frames but hopefully there are some photos or nuggets of info in this update to make everyone smile a little or stroke their chins in a thoughtful manner. In the meantime, please be patient while we push forward with the next patch (4.5) and the next major update about that patch's details and release date. 

 

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